#ifndef __VSDL_ENTITYACTION_H__
#define __VSDL_ENTITYACTION_H__

#include "VSDL_RGB.h"
#include "VSDL_point.h"
#include "VSDL_clip.h"
#include "VSDL_image.h"
#include "VSDL_animation.h"

class VSDL_EntityAction{
protected:
	int id;
	bool loop;
public:
	void Start();
	void Pause();
	void Resume();
	void EnableLoop(bool loop);
	void Update();
};

#endif /*__VSDL_ENTITYACTION_H__*/
